Gobliins 2 World 6 Walkthrough

The Desk

On the left side of the desk you’ll see a small blade with a point and handle.

Fingus – Grab the handle of the blade.

Winkle – Grab the point of the blade and the two Gobliins together will move it slightly.

Grab the point and handle once more to move the blade up next to the glasses.

Fingus – Grab the bookmark and cut a bit of it off. Use the bookmark on the candle.

Winkle – Pick up the match. Use match on the eye.

Prince Buffoon – Kick the eye and the glasses will break.

Winkle – Pick up the splinter.

Fingus – Use the glass splinter on the ray to the left of the candle. This will set the candle alight. Pick up the wax. Use the wax on the seal on the envelope. Now use the wax imprint on the keyhole and a little seed will pop out. Pick up the seed and use it on the village in the center of the map. A little bean stalk will grow.

Fingus/Winkle/Prince Buffoon – Click on the plant to go into the village.

The Village

Speak with Kael to find out what’s going on.

Winkle – Jump into the hole at the bottom of the beanstalk. A bean will drop down. Pick it up. Stand to the right of the stone on the ground.

Fingus – Stand to the left of the stone on the ground.

Winkle – Click on the stone. Use bean on cap.

Fingus – While the guy is biting the bean grab the cap.

Winkle – Use the match on the apples in the tree.

Fingus – Use the cap to catch the bouncing apple.

Winkle – Use apple on the hole and the Prince will follow you through. The Prince will eat a mushroom and disappear.

Fingus & Winkle – Both eat a mushroom.

The Toy Room

Fingus – Click on the pins and a ball will roll down.

Winkle – Jump on the star. Winkle will pick up the ball. Use the ball on the lid by the window. Keep standing on the lid.

Fingus – Stand on the pressure plate (flag) just to the left of the star. Winkle will be lifted up and a safety pin will drop down to the top right. Click on the pins to get another ball rolling down.

Winkle – Stand on the star to grab the ball. Once again place the ball on the lid but this time stand on the see-saw to the bottom left.

Fingus – Step on the pressure plate to the left of the star. Winkle will be thrown up to the rainbow.

Winkle – Click on the feeler to the left and the guy will blow a bubble. Jump on the bubble.

Fingus – When the bubble lands on the lid jump on the pressure plate to the left of the star. Winkle will be lifted up to the right.

Winkle – Pick up the safety pin and drop down.

Fingus – Click on the pins to get another bowling ball.

Winkle – Stand on the star to pick up the ball and place it on the lid. Stand on the see-saw.

Fingus – Stand on the pressure plate to the left of the star.

Winkle – Stand on the pressure plate up the very top.

Fingus – Stand on the pressure plate directly below Winkle. Fingus will be bounced up to the rainbow. Stand next to the feeler.

Winkle – Press the button above the Prince Buffoon.

Fingus – Press the left feeler. The Prince will be blown out.

Winkle – Use the safety pin on the bubble with the Prince inside and you’ll be teleported back to the village.

The Village

Prince Buffoon – Stand on the bottom of the see-saw.

Fingus – Stand near the top of the see-saw.

Winkle – Press the switch by the gate and a key will appear.

Fingus – step on the end of the see-saw to make the Prince bounce up. The Prince will grab the key and be caught by a bird.

Exit to the north.

The Giant

Fingus – Stand on the grass ledge above the one with the stone.

Winkle – Pick up the stone.

Fingus – Grab the stone from Winkle. See picture below for correct positioning.

Gobliins 2 World 6 The GiantWinkle – Now stand on the ledge above Fingus.

Fingus – Pick up the stone.

Winkle – Grab the stone from Fingus before he throws it.

Fingus – Stand on the lion’s head.

Winkle – Throw the stone. Fingus will land on the giant’s shoulder.

Fingus – Push the head and drop down. Stand on the grass ledge above the stone ready to grab it again.

Winkle – Pick up the stone.

Fingus – Grab the stone before Winkle throws it.

Winkle – Stand on the lion’s head.

Fingus – Throw the stone. Winkle will land up by the giant’s other shoulder. Go and stand on the lion’s head.

Winkle – Go through the hole. Push the head. It will land on the lion’s tail and Fingus will be thrown up to the floating platform.

Fingus – Jump on the area of the platform marked with a “! ! !”. This will push the platform down.

Winkle – Walk onto the platform. Click on the rock to the left to make a bridge over to the cage.

Fingus – Quickly walk across to the ledge with the cage and use the file on the cage. Now you can pick up the key.

Winkle – Exit to the east to go back to the village.

The Village

Fingus – Use the key on the door to end the level.

The Prince has been saved but seems to have lost his mind! You’ll need to take him to the laboratory in the next world to make him right again. Continue on to Level 7 – Saving the Prince.