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Tower Floor 1

Take the lift to the first floor of the tower and place the 2 Connectors so they target the blue receptor through the window. The droid will disrupt one of them at a time but there should always be a steady laser from one of them to open the barrier beyond.

Run around the back and access the terminal. From here you can unlock the levels one-by-one. Unlock level 2 but don’t go there yet.

Star #29

Grab the 2 Connectors and take them outside the puzzle by going through the gap in the back left corner behind a pillar. Take them down the lift and around the side where you see a laser behind a wooden barrier. Head down to the World C Temple and bring back the Axe. Use the axe to break the wooden barrier.

Place one Laser far off into the distance just before the cliff edge and target the laser. Place the other targeting the first and the blue barrier inside the small building.

Go through for the Star, then take the Tower lift up to Floor 2.

Tower Floor 2

For this puzzle you need to find the 3 boxes and use them to get up to the ledge high above. Place one Box on the active fan and the other on the ground next to it. You can use them as steps to get up to the low ledge.

Take the fan piece off the fan blowing sideways. Place one box next to it and then 2 boxes stacked on top of each other behind the first.

Stand on the 2 Boxes, replace the fan piece and ride it up to the high ledge. Jump off and climb down for the Terminal.

You’ll notice the code written on the note. Use it to unlock the third floor.

Tower Floor 3

Use the Jammer to disable the first barrier. Start the recorder, wait for a few seconds and stop the recording. Pick up the Jammer and disable it from the inside.

Start the recording, pick up the Jammer and disable the second barrier. Wait a few seconds, disable the first barrier and stop the recording.

When the recording starts grab the Jammer and disable the third and final barrier.

Use the Terminal to unlock the fourth floor. The code for the fourth floor can be found in the OsirisPassword.txt file.

Tower Floor 4

For the fourth puzzle you’ll be using a recorder to reach the Keys way up in the air. First climb up the ladder and drop down the Box. Place the Box by the ledge with the recorder, then start the recording.

Grab the box and place it in the yellow painted square under the keys. Grab the Platform and stand by the ledge for about 10 seconds. Run over to the Box and jump up and down a few times. Stop the recording.

Use the Box as a step to get onto the ledge. Wait for the shadow version to pick up the platform and place the Box on top of it. Stand on top of the box and wait for the shadow to jump up and down on top of the box. Jump up for the Keys.

Drop down and open the gate. Go through for the Terminal. Read the messages to find the code for the fifth floor. It can be found in the SacredNumbers. txt file.

Continue up the tower to the fifth floor.

Star #30

Jump out the window before the puzzle to land on one of the small ledges. Drop down to the lowest ledge and climb out by the pigeons.

Do a leap of faith off the edge and you’ll drop down through a hole in the roof to a room below where you’ll find the final star, Star #30.

Once you complete the fifth floor puzzle the final tower sequence will begin (Second Ending). If you want the third ending you’ll need to complete Star World C and find the last 3 Grey Sigils. You can then proceed to Level 6 (Ending 3).

Tower Floor 5

The objective is to bring the Droid Mine up to the level above and blow it into the Turret to explode both of them. You can then use the Jammer and Shadow Jammer to open the next to barriers to get to the final ascent.

Start by grabbing the fan piece and putting it on the pressure plate to open the barrier. Avoid the Droid and grab the Box and Jammer from inside. You can then trap the Droid back behind the barrier.

Put the fan piece on the fan and the box on top. Use the Jammer to jam the fan directly above. Climb up the ladder and put the second fan piece on the pressure plate to open the barrier. Take off the fan piece that you jammed, drop down and remove the Jammer.

Climb back up and stand on the thin bit of floor on the side of the fan that you removed. Place the fan back, drop down on the left side to the pressure plate and the Box will get blown to the level above.

You can now use the Box on the pressure plate rather than the fan piece. Put the fan piece on one of the fans. You’ll need to use the two fan pieces and two shadow fan pieces to activate all four fans.

Start the recording and place two fan pieces on the fans. Then stand on the pressure plate to the left of the first fan above the hole to activate the lower fan. Stand there for about 30 seconds and stop the recording.

Once the recording begins use the Jammer to free the Droid. Climb up and place the two fan pieces on the other fans so all four are active. Stand in a safe spot and wait for the Droid to get blown into the Turret.

Put the Box on the pressure plate by the fan to the next level, place a fan piece on the fan and take a Jammer up. Disable one barrier with the shadow Jammer and the other with the regular Jammer. Continue through to the final part for the second ending.

Final Ascent

Climb up the spiral staircase to the first level of the final ascent. You’ll be helped by a messenger called Shepherd. There’s also someone hindering your progress on higher levels.

Level 1

Start by grabbing the Connector and using the blue laser on the barrier to let the Shepherd out.

Shepherd will stand on the pressure plate so you can run up the ramp. Head through and stand on the pressure plate to let Shepherd across the gap. He’ll attach a Connector to the red laser.

Stand on the pressure plate to let him back across. Now you can connect the red laser to the red barrier. Head through and ride the lift up to the next level.

Level 2

As you make your way around the enemy, Samsara will lift up the walkway so you can’t get across. Grab the Connector instead.

Connect the blue laser to the fan so Shepherd can jump across to the other side. He’ll stand on a pressure plate to lower another walkway so you can get around to the left. Grab the Connector and head around.

Shepherd will run ahead and stand on the next pressure plate so you can use the fan to get across to the center.

You can attach the red laser on the left to the barrier on the right but Samsara will lift up a barrier to block the laser.

Instead look over the edge towards Samsara and connect to the red laser down below.

Use the red laser to open the barrier far to the right and climb up the ladder. Grab the Jammer and disable the barrier on the right through the window to let Shepherd disable a barrier on your side. When he bounces up to the next level use the Jammer to jam the second barrier and ride the lift up.

Level 3

Put the Box on the platform behind the open barrier. Step on the pressure plate to send it across to Shepherd. He’ll use it to open the barrier on his side and send across a Connector.

Grab the Connector and use it to open the red barrier. Go through and ride the lift up to the next level.

Level 4

Samsara will be waiting across the gap from you. Use the Jammer to open the barrier behind him. Then the Connector to connect the blue laser to the two fans. One will blow Samsara into the barrier, the other will send a Box across to your side.

If you quickly remove the Jammer you can trap Samsara behind the barrier. Open the barrier with the blue laser and take the Jammer and Box through.

Jam the fan and place the Box on top. Stand on the Box and grab the Jammer. You’ll get lifted up to the walkway above. Use the Jammer to disable the barrier and ride the lift up to the next level.

Level 5

Use the Jammer to disable the barrier and pull the switch to lower the lift. Once Shepherd enters the lift down below pull the switch to lift it up. Shepherd will stand on the pressure plateĀ  so you can disable the barrier from the inside.

When Shepherd runs through jam the first barrier to the left of the lift and Shepherd will jam the second barrier. Pull the switch to lower the lift and get it out of the way. Run around to the right and disable the third barrier to let Shepherd through.

Shepherd will set up a Connector, wave goodbye and disappear. Grab the Jammer and use it to open the barrier blocking the laser to the right. The fan will now be powered. Use it to fly up to the “heaven” above.

Use the Terminal and agree to download the computer into your matrix and enjoy the ending cutscene.

Next: Level 6 (Ending 3)

Back: Star World C