Armored Warfare Facility
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Armored Warfare Facility
Take out the flamethrower androids in the first room. There’s a pool just below the entrance if you get set on fire.
Pull the switch and ride the lift up. Then go through the open door. Take out the scientists and use the charging panel. Pull the switch to open a door in the starting room and go back out.
You can’t get past the sensor to the left at the moment because it will drop a bomb on you. Instead return down the lift and take the lower exit to the right.
Clear out the enemies and take the exit to the top right. This leads to a large room separated by glass barriers with lots of enemies and a turret.
Harpoons are a good way to quickly clear out the room. Enter the room by the turret and pull the switch to turn it off.
With the room clear drop off biomass in the pool below if you need to so that you’re Stage 2 creature. Bash through the metal plug on the right side and go through to the first SAVE point. This is the first of 6 for the level.
Go back to the pool and drop off biomass until you’re Stage 1. Head to the right past the SAVE point and web the switch through the blocks. This opens the door to the right.
Follow the ladder up into a large room. When you enter a handful of Drones will be activated. You can web them to stun them and then destroy them with a tentacle.
Once you’ve destroyed the last Drone the center hatch above will open. Head up and possess the guy in the room with the switch.
Use him to pull the switch and open the door. Get in the Walker and use him to take out the other Walker and enemies in the room.
With the room clear head through to the left and tag the second SAVE point. Continue right past the biomass pool and charging panel. Take the ladder up and either clear out the room or sneak or dash past the enemies.
I bash through the metal plug at the bottom and quickly dash to the exit on the left side.
Pull the switch to the right to open the hatches below and close the ones to the sides. This is a four-way intersection but the only path is down.
Head down the ladder and pull the next switch to open another hatch here and one further away.
Lower down the lift and follow it down.
Drop into the water and head left to find the third SAVE point. Head up and either pull the switches to turn off the turrets or just dash past them.
Take the ladders down and head to the left. Don’t worry about the Walkers, there are no pilots to activate them.
Go up to Save point number four. This opens up a tunnel so you can get down to the open doorway. Go through, pull the switch to open the door and break open the Containment Unit.
This one has the Keratosis ability that gives you an armored shell. You’ll need to be in Stage 3 creature form to use this ability.
Head out and take the lower path to the left. You’ll pass the missile sensor so make sure you have Keratosis active. Bring the missile to the barrier at the top left to break through.
You can also use the Keratosis ability to avoid taking damage for a little while although it does use energy. Head to the left and take out the Walkers.
With the pilots gone the door above will open. The path to the right leads back to the Save Point and to progress follow the ladder up.
In the room above make sure you have a charge and go past the sensor to get a missile. Use it to blast through the barrier above.
Take out the enemies above and you’ll find the fifth SAVE point. There’s just one more to go before you can open the exit out of here.
Go to the right and pull the switch to open the door. Head through and either take the lift up or climb up the passage to the left of it. You’ll be back in the same room your where earlier but this time you have the Keratosis ability.
This means you can use it to protect yourself as you make it past the missile. Enter the door on the left side of it and pull the switch to turn off the missile sensor.
There are a few ways to navigate the next room. I like to drop off biomass and enter Stage 2. Bash through the metal plug above and take possession of an android.
Use him to get in one of the walkers and clear out the room. Now go back to the pool and drop off biomass again until you’re Stage 1. Ride the lift up and use invisibility to sneak past both lasers.
If you trigger the lasers Drones will pop out and the room will be a nightmare. pull the switch at the top right to turn off the lasers and drones and open the door to the right.
In the next room you’ll find the final SAVE point.
Pull the switch to open the side doors of the 4-way intersection. Go through to the right and clear out the enemies.
Go down to the room below and make sure you’re Stage 3. Use a missile to blast through the barrier below. Grab another missile and quickly take it all the way down to break through to the exit.
Before leaving grab another missile and use it to blast through the barrier to the right of the exit. Head through and enter the open door. Inside you’ll find a Containment Unit with a Max Energy Level upgrade. When you’re done head to the exit.
Frontier – Highlands
Take the path to the right, breaking through the barriers when you find them. Pull a missile with you to the next blast barrier.
This opens up the way to the Bunker. Pull the switch to turn off the missile sensor and then take the exit to the Bunker.
Next: Bunker
Back: Nuclear Power Plant