civ-6-cleopatraEgyptian (Cleopatra)

Bonus

Mediterranean’s Bride – Increased gold for trade routes. If you start a trade route you receive +4 gold. Trade routes to you receive +2 gold to the owner of the trade route and you receive +2 gold.

Ability

Iteru – Wonders and districts are built 15% faster if built next to a river and you can build them on floodplains.

Agenda

Queen of the Nile – Cleopatra favors civilizations that have a strong military and will dislike you if you have a weak military.

Unit

Maryannu Chariot Archer – Mounted ranged unit that receives an extra movement point if starting on open terrain.

Building

Sphinx – Unique improvement that grants culture and faith with bonuses if built next to a wonder.

civ-6-victoriaEnglish (Victoria)

Bonus

Pax Britannica – When you conquer a city on a foreign continent you’ll receive a free melee unit.

Ability

British Museum – Each archaeology museum can hold +3 Artifacts and can support an additional Archaeologist.

Agenda

Sun Never Sets – Victoria likes to expand out to all continents and she dislikes civilizations that have cities on continents where she hasn’t expanded to.

Unit

Sea Dog – Naval unit from the Renaissance era that replaces the Privateer.

Building

Royal Navy Dockyard – Replaces the Harbor and grants +1 movement to all ships built in this dock and +2 gold if built on a foreign continent.

civ-6-catherine-de-mediciFrench (Catherine de Medici)

Bonus

Catherine’s Flying Squadron – She has one level of diplomatic vision greater than normal with other civilizations you have met.

Ability

Grand Tour – Tourism from wonders of all eras is doubled and you gain +20% production towards building medieval, renaissance and industrial era wonders.

Agenda

Black Queen – Catherine wants as many spies as possible and dislikes it when you ignore their espionage.

Unit

Garde Imperiale – Receives a bonus for fighting on their home continent and earn Great General points when killing the enemy.

Building

Chateau – Provides culture and extra bonuses when built next to a wonder.

civ-6-barbarossaGerman (Frederick Barbarossa)

Bonus

Holy Roman Emperor – You get an additional Military policy slot and +7 combat strength when attacking city-states.

Ability

Free Imperial Cities – Each city may build an extra district on top of what its population would normally allow.

Agenda

Iron Crown – Frederick doesn’t like city-states and wants to conquer them. He will dislike you if you befriend city-states.

Unit

U-Boat – Replaces the submarine. It has +1 sight and +10 combat strength when fighting on ocean tiles. The U-Boat can see other stealth units.

Building

Hansa – Replaces the Industrial Zone and gets bonus production if built next to a Commercial Hub.


Greek (Pericles or Gorgo)civ-6-periclesciv-6-gorgo

Bonus (Pericles)

Surrounded by Glory – For each city-state that you are Suzerain of you will receive +5% culture per turn.

Bonus (Gorgo)

Thermopylae – Receive Culture after defeating an enemy unit of 50% of the defeated unit’s base strength.

Ability

Plato’s Republic – Receive +1 wildcard policy slot for any type of government.

Agenda (Pericles)

Delian League – Pericles dislikes civilizations that are competing for the same city-states as him.

Agenda (Gorgo)

With Your Shield or on it – Gorgo will never surrender items in a peace deal and dislikes civilizations that have surrendered in a peace deal.

Unit

Hoplite – Replaces the spearman. Gain +10 combat strength if next to another Hoplite.

Building

Acropolis – Replaces the Theater Square and gives +1 Great Artist points, +1 Great Musician points and +1 Great Writer points.

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