Ch 19: Scareship Shootout – Smoggy
Back to Yooka Laylee and the Impossible Lair
From the start dodge past the flamers to the green door to the right. Make your way up the clouds and grab the Key to unlock the next green door.
Roll through the purple doors to the netting and climb up. To the top right you’ll find a box with a Mine. You don’t need it but it might be handy to kill one of the Flamers. Make your way down until you see Checkmate 1 but go into the hidden passage to the left.
Go to the end of the boat and use the cannons to be shot back around to the area below. Enter the green door and then make your way up the windmills. The second one has Coin #1 on one of the platforms.
Go through the green door up the top and then back to Checkmate 1. Roll through the purple door to the right and through the next green door.
Make your way across the clouds to the green door to the right. On the other side you’ll find Checkmate 2. Jump up the clouds all the way to the top.
Continue to the left and go through the green door. Make your way across the moving platforms to the next green door. On the other side you’ll find Checkmate 3.
Climb down the netting and jump across the clouds far to the right to find Coin #2.
Jump back and climb up the netting to the top. Go through the purple door to the right and then through the green door.
Ride the windmills up. The second one will have Coin #3 on one of the platforms.
Go through the green door up the top which will take you back to where you came from. Head to the left and go through another green door. Make your way around the flamers to the other side to go back through a green door.
Hit Checkmate 3 and climb down the netting. Jump across to Coin #4. while dodging the flamers.
Climb up the netting to the top and then go through the purple doors to the left. Continue to the left and jump off the robot to grab Coin #5.
Head back to the right and drop down to the purple door. Go through, dodge the flamers and go through the green door.
Make your way up the net platforms and dodge the flamers to the next green door. On the other side is Checkmate 4. continue to the right until you find the Beettalion. Break it to rescue GoatJelly.
Next: Chapter 20: Scareship Scroll
Back: Chapter 19: Scareship Shootout