Yooka-Laylee and the Impossible Lair is the second game in the series by Playtonic Games. You play the rold of two little creatures, Yooka and Laylee, who must explore the world in search of bees. Once you have enough of them you’ll be able to storm the Impossible Lair and defeat Capital B.

There are 20 Chapters that you’ll find out in the overworld. Each of them has an alternate version making 40 chapters in total. You’ll find a trapped bee at the end of each chapter and a few scattered around the overworld.

Yooka can roll, jump and spin. If you have Laylee with you you’ll be able to perform a Buddy Slam. Doing a Buddy Slam and immediately pressing roll and jump will give you a Jump Boost. You can use this to reach areas you can’t ordinarily reach.

Yooka-Laylee Walkthrough – Introduction

Once the game begins you’ll be in the tutorial level where you’ll learn the basic movements. Follow the level to the right until you run into Queen Pheobe again. She’ll give you her Beetalion, a swarm of bees that will surround and protect you.

Make your way through the hazards until you come to the boss fight against Capital B. The game intends for you to die pretty quickly here although it is possible to beat the game if you are really good.

After the fight you’ll be taken out to the overworld where you can explore and search for secrets. Queen Pheobe will be here and will remove the Chapters from the Tome so you can complete them and gather up the bees.

Hivory Towers

Walk down to the south and buddy slam on the last tile to the south. This will reveal Tonic 1/62 (Quill Banker). Walk to the south and try out the first chapter:

Chapter 1: Capital Causeway

Once you’ve completed the first chapter you’ll have your first bee. The bees stay in tents in the starting area and will come out to help you when you next attempt the Impossible Lair. Queen Pheobe will let you know that you can try the lair again or continue looking for bees.

Push the crate to the south into the recess and the gate will lower. Head through and drop down the steps for Chapter 2.

Chapter 2: Factory Fright

Just to the right you’ll find a Switch. Flip it to turn the sluice gate. You’ll use it later to alter the flow of water. For now jump onto it so you can get up to the ledge and enter the cave. Use the Bombs on the Bomb Plant to break the weak blocks so you can get to the Treasure Chests. When you’re done exit the cave.

Head to the right and talk to the Paywall. This one requires 1 Coin to lower. Other paywalls will be more expensive. Go through to the next area.

Outskirts

Just ahead you’ll find Vendi, an NPC who will tell you about Tonics and give you one for free, Tonic 2/62 (Catchee). Buddy Slam on the fern below Vendi to reveal Tonic 3/62 (Yooge Head).

Follow the path to the south and pull the box across to the right so you can jump onto the ledge with the Treasure Chest. Push the box up to the north and use it to jump up to the plant with the Bomb Berries. Grab one and throw it at the stones to the left and those blocking the stairs leading down. Follow the stairs down.

Kill the little blue creatures and then use the Bombs to blast the stone wall and the stone blocking the exit to the east. Use a final Bomb to blow up the stone on the upper platform. Underneath you’ll find Tonic 4/62 (More Checkmates).

Go through the exit to the east and take up the Pagie Challenge. The Pagie will lower the platform to the north so you can speak to Dr Puzz. She wants you to pull the lever to activate her machine. You’ll do that later. For now head to the left for Tonic 5/62 (T.W.I.T Coin Banker) and then start chapter 3. This chapter has a secret and regular exit so you’ll need to go through it twice to get both Beettalions.

Chapter 3: Wild Web Woods

Pull the box to the north down and then to the west so that it fits in the hole. You can now use it to jump over the fence.

Chapter 4: Frantic Fountains

Just when you think you’ve reached a dead end the Queen Bee will make the Frost Berry plant grow. Now you can throw a Frost Berry at Chapter 4 to turn it to the frozen variation.

Chapter 4: Frantic Fountains – Frozen

Once you’ve rescued the Bee from Chapter 4b the Queen will grow the Scorch Berries so you can turn the chapter back to it’s original form. A Pagie will also appear in the northeast corner.

Take up the Pagie Challenge. When you win the Pagie will remove some of the trees from the forest so you can see the next paywall and continue along the path to the west. Just at the corner of the path, to the north of the bouncy flower, slam the ground to find Tonic 6/62 (Cinematic Ratio).

Head to the south and bounce on the tall grass just under the sign. This should reveal Tonic 7/62 (Blockbuster Film). Use the bouncy flower to get up to the grass on the eastern side.

Chapter 5: Gasping Glade

Taking the secret exit in the glasping glade will take you up to the ledge above where you can rescue another Beetalion. You’ll then need to complete the chapter again to rescue the Beetalion waiting at the regular exit.

Flip the Switch to lower the gate to the right and grab Tonic 8/62 (Googly Eyes) by the locked door.

Walk up to the north and pay 1000 Quills to open the cage for the Key. Take the Key and use it to open the locked door to the south. Head inside the cave and you’ll see another locked door.

Kill all the little blue creatures to open the cage with the second Key. Grab the Key and open the second locked door. Inside you’ll find Rampo. Apparently he’s stopping up the water.

Grab the Key to the left of Rampo and open the next locked door. Make your way down to the south and follow the river under the ledge. Grab a Rock from the small rock pile and throw it at the gate to lower it. Grab another one and throw it at the Switch in the middle of the pond. This will lower the bridge.

Run across the bridge to the final Key. Grab it and open the last locked door to the north. Grab a Bomb and throw it at Rampo. The water will start flowing again. Before you leave roll under Rampo for Tonic 9/62 (Broken Controller).

Follow the river out of the cave the way you came in and now you’ll see chapter 5 has changed.

Chapter 5: Gasping Glade – Grown

When you’re done grab a water berry from the plant to the left and grow the bomb berry plant a little to the north of Chapter 5. Grab a bomb and go back down to the left and use it to blow up the block in the wall to the left of the water plant.

Enter into the cave, kill the three little gremlins and then pull the block onto the pressure plate. This will lift up the platforms so you can take the higher exit.

This takes you to the upper grass area. Head around past the sign and use a bomb to blow up the block with the Lever on it. The Lever will drop down to Dr. Puzz below. Drop down and hit the Lever to change to the alternate version of Chapter 3.

Chapter 3: Wild Web Woods – Wilder

Make your way to the north past the fence and follow the path around to the right to the Water Plant. Use it to water the Bouncy Plant to the north and the next Water Plant and Bouncy Plant.

Use the second Water Plant to water the next Bouncy Plant just under the Paywall. Use one more Water Bomb to water the final Bouncy Plant to the left of the Paywall, next to the brick wall.

Bounce up and go through the door to the left. Inside you’ll find a Treasure Chest and a Lever that opens the first side of this intersection. You’ll open the three other sides later.

Go back out and walk along the path to the south. Drop down to the right for Tonic #10 (Tri-Twirl).

Just to the left you’ll find another Treasure Chest as well. Bounce back up and continue to the left. Take up the Pagie Challenge. This one is like Space Invaders. Use the Fruit to shoot all the flying enemies, including the very small one at the very top of the screen.

Once you’ve completed the challenge the Pagie will make the water flow from the wall beneath you. Before exploring the new water source check out the starting area of this game for a few new items.

Return to the Queen Bee and use the Bee Tents to jump up to the ledge to the left.

Head to the north for Tonic #11 (Tick… Tock…). Come back all the way to the south until you find the Bomb Plant on the upper ledge. Grab a Bomb, drop down and use it to break the block in the wall just to the north of Chapter 2.

Go inside to find Tonic #12 (Spider Charm), and the second Lever leading to the 4-way intersection.

Come back out and hit the Lever to the right so the water flowers into Chapter 2. This unlocks the alternate version.

Chapter 2: Factory Fright – Flooded

Hit the Lever again to make the way run off to the right and follow it along to a flooded area at the end. Swim over to the hole in the wall which you can now get into.

There are two Treasure Chests in this cave. One under the bridge and one on top of the bridge. Follow the path around and take the exit to the south. You’ll come out at Shipwreck Creek.

Shipwreck Creek

Push the Box off the ledge so it fits in the hole below and then grab Tonic #13 (Noir Film) from on top of the small house.

Drop down and enter the small house. Inside you’ll find Dr. Puzz with a strange contraption and Tonic #14 (Derrorim).

Head outside and break the box in front of the bigger house to the left. Go inside and talk to One Book hiding inside. Roll against the north wall to drop Tonic #15 (Less Checkmates) from the shelf.

Head outside and climb onto the house. Hit the wheel to lift up a ledge so you can get to Tonic #16 (GB Colours) on the circular platform.

Drop down and slam the rocks with the towels on them for Tonic #17 (GB Resolution). Walk to the southwest corner and talk to the sign. He tells you there’s a tonic hidden behind him. Slam the grass behind him for Tonic #18 (TV Ratio).

Head to the north and talk to Blasto if you want. Tell him to turn around and then light the fuse by spinning next to him. He’ll shoot the bridge and push it over so you can get back.

Half way across the bridge do a slam to reveal Tonic #19 (Quill Magnet). You should have finished this area for now so make your way to the north to the next Paywall. Pay the 10 Coins and head through to the Forest Area.

Forest Area

Enter the forest and roll into the small bridge to knock it over. Just ahead you’ll find Chapter 6.

Chapter 6: Sawblade Evade

Knock over the next bridge and continue to the north. You’ll see a bit of path poking out from under a tree. Follow the path to the west then north and out into the clearing where you’ll find Tonic #20 (Thick Skin).

Head back to the path and knock over the bridge to the east. Take up the Pagie Challenge. In this one you’ll need to deal with a room full of dog creatures. Once that’s complete the Pagie will rid the forest of the poisonous gas.

Grab the Treasure Chest to the north and head back to the south. Go under the lookout and search around down there for Tonic #21 (Yooman).

Walk to the west and grab a Bomb from the Bomb Plant. Use it to blow up the blocks to the east. Climb up to the lookout and drop down to the Scorchberry Plant. Use the Scorchberries to destroy the thornbushes here and around the pot to the west.

The pot is cranky without his sugar so you’ll need something to sweeten him up. Grab another Scorchberry and use it to destroy the brambles to the north.

Head up the grass steps to the sign. He’ll tell you there’s a secret in the deep dark forest. Drop down and use the Scorchberries once more to get rid of the brambles blocking the path to the east.

Follow the path to the north for a Treasure Chest, and behind it a Key. Take the Key down to open the gate in the south. From here walk to the west for a Treasure Chest and slam on the end of the path for Tonic #22 (Shadow Stingdom).

Head back to the north and push over the bridge next to the pumpkin so you can start the next chapter.

Chapter 7: Production Path

When you finish the chapter you’ll be on the other side of the gate.

Chapter 7: Production Path – Panic

This chapter has a regular exit and a secret exit. The secret exit leads to the ledge above where you’ll find another Beettalion.

Roll over the bridge to the east and jump up the tree stumps for Tonic #23 (Black & White Flim). Drop down and go through the gate that you opened earlier.

Push the box off the edge and drop down with it. Push it onto the pressure plate to close the bridge over. Run over the bridge and you’ll be taken to the next area.

Chapter 8: Windmill Way