Part 1 – First Planet
You begin the game as a small gnome in an observatory, on a green, tree-like planet. A trumpet falls from the sky and lands on the grass in front of the observatory. You’ll go and pick up the trumpet and give it a little play. The trumpet can also be used to listen to things.
You’ll be given a little tutorial on how to move about in the world. Use the scroll wheel to zoom in and out and the left mouse button to click and drag the screen around.
Use the trumpet on the tree with the hole in it to listen to the woodpecker.
Head into the observatory and climb up the ladder to your bedroom. Sleep in the bed and you’ll have a little dream about flying in a UFO.
Read the book on the bedside table to see a little story.
Climb up the ladder to the observatory and look in the telescope. You can move the view around until you find another planet.
Pull the lever and look through the next window. Again browse around until you find a strange planet. Repeat the process once more for the third window. There is another planet here for you to look at.
Climb down the ladder, out of the observatory and head to the west. Use the trumpet to listen to the strange mushroom-like plant. You’ll see an image of it turning into a UFO.
Run down the mountain now to a man doing some soldering. Use the trumpet on the water bottle and the gnome will get an idea to cut it and use it for the UFO.
Talk with the man (inventor) and he’ll give you a picture image of the parts needed to make the flying ship.
Go back to the observatory and head east. Have a look at the levers next to the wooden pole. The left lever moves the log left and right and the right lever moves it up and down. You’ll need to place the right lever on the fourth setting, second from the bottom, so it’s in line with the base of the right wooden pole. See pic below.
Head down to the bridge and walk across to the east. You’ll come to a greener area with a strange man up in a tree. He’ll disappear and reappear somewhere else.
Use the trumpet on the central tree. There will be an odd scene with some worm like creatures and then little mushrooms will appear. The man will start picking the mushrooms.
Walk to the little stump to the right of the screen. After a little while the man will join you and ask you to play cards with him.
Place the two people in a tent in the fourth slot. They will need to collect four bits of food to solve the puzzle. Here’s the solution.
Card Puzzle Solution
The Pig – Place the man with a bow in the first slot, pig in the second slot and camp fire in the third slot. Once the pig has been cooked take the fireplace away and put the cooked pig in the third slot. The two under the tent will grab eat it.
The Mammoth – Place the two men with spears in the first slot, the pond in the third slot and the mammoth in the second slot. the two men will chase the mammoth into the pond and kill it. Replace the pond with the fire and the mammoth with be cooked. Replace the fire with the mammoth in the third slot to feed the two guys under the tent.
The Moose – Same as the pig except you need to feed it the mushroom first. Give the mushroom to the moose to make it sick and then put the Man with the bow in first slot, moose in second slot and fire in third slot to kill the moose. Once the moose has been killed and cooked move it to the third slot so the two in the tent can eat it.
The Fish – Place man with fishing rod in first slot and the mushroom in the second slot. The man will hook the mushroom. Place a fire in the second slot and the man will cook the mushroom. A worm will come out and he’ll put it on his hook. Replace the fire with the pond and the man will go fishing and catch a fish. Place the fire back in the second slot to cook the fish. Place the cooked fish in the third slot to fee the two the final piece of food.
Having solved the puzzle the man will give you his knife. Go back to the west and down the mountain to see the inventor. Use the knife on the bottle and take the top piece to the inventor. He’ll show you a picture image of the pieces of the flying machine.
Go back to the observatory and pick up the bath. The gnome will take it back to the inventor for part of the flying machine. You still need the seat and the lever mechanism.
Lastly, you just need a seat, but what can you use? Go back to the observatory and grab the small stool that was next to the bathtub and take it to the inventor.
He’ll finish construction of the cockpit part of the UFO. The two of you will lower it onto the large mushroom plant and you’ll fly off. Before heading to a new planet you’ll need to give the mushroom collector his knife back. You’ll automatically fly next to him so just select the knife and give it to him. Now it’s time to fly to a new planet!
Continue the journey in Part 2: Asteroid and Second Planet.