Chapter 4: Pale City
Back to Little Nightmares 2
Pale City
Make your way through the room to the right and climb out through the window. Go up the street and drop down into the sewer. At the bottom you’ll find Glitching Remains #1.
Climb back up the ladder and walk back up the street. Sprint to the right, cross the next street and enter the building. Head up the stairs as far as you can go and go through the door to the right.
Ignore the man who falls down and keep running to the right. Jump up on the TV and through the window. Jump up to the ladder and then across to the next building.
Drop down into the room and continue running to the right. Go through the door to the right by the person watching the TV. Six will give you a boost to grab the handle of the next door. Go through the vent by the floor in the bathroom.
Jump across to the lift and across to the ledge, then back into the lift. Pull the Switch and as it moves up sprint and jump to the ladder on the right.
Climb into the right and make your way up to the top. Once inside run to the left and pull out the bottom drawer for the Key.
Run back to the elevator and use the key to open it up. Go inside and pull the Switch to make it go down. Jump back out before it goes down. Pull the Switch on the wall to lift the elevator back up. Jump on top of the elevator to be lift up to the room above.
Pull the box away from the wall to the left and go through the vent. In the room on the other side you’ll find Glitching Remains #2.
Go back through the vent and continue through the hole in the wall to the right. Make your way across the roof.
Climb the box on the other side and go through the window. Inside the small room you’ll find Glitching Remains #3.
Climb back out the window and up the outside of the lattice to the roof above. Climb onto the cement block and turn the crank to pull the hangar closer. Six will jump on so pull the crank the other way to let her across.
Six will help you across so jump and grab onto her. Climb up the ladder and wait for a boost up from Six for the next ladder. Climb to the top and then up the rain gutter and then up through a window.
Sprint to the right, through a hole in the wall and then push over the next door. Continue sprinting to the right and fall into the hole.
After the fall walk to the left and pull Six out of the debris. Use the boost to open the door to the right, head up the wall and through the door to the right.
Interact with the TV to tune it three times. You’ll be inside the TV once again. Run up the hall and jump to grab the door handle. Inside you’ll meet the Thin Man. Six will pull you out once again but the Thin Man will follow after you.
Follow Six to the left and down the hall. Run to the right and slide under the bed. The Thin Man will come in and take Six, leaving behind her Glitching Remain.
Head back to the left, up the hall, and into the TV room. Tune the TV again and enter the TV. The can now be used as portals.
You’ll come out of another TV and drop down. Climb the back bookcase and pull yourself up to the room above. Enter the TV on the left and you’ll come out on the right. Turn the crank to move the TV over to the right side.
Head back through the door and go through the TV. You’ll end up on the roof on the other side. Climb up the ladder and go through the hole.
Drop down and walk across the beam. Walk across the pipe and swing across the hook to the other side. Continue around the outside of the building and into the window.
Drop down the ladder and pick up the Remote. You can aim the remote at a TV to turn it on or off. Turn the TV on and go into it. You’ll come out through the TV above.
Walk through to the postman’s room and drop down the gap. There is a hole on the left side just where the pile of letters is located. Go through and pick up Hat #1 (Postman Hat).
Come back out and go through the vent on the right side. There is a TV on the right side so turn it on. Pull the trolley with packages on it to the middle of the gap so you can make a jump across.
Take a sprinting jump across to grab the light and swing to the other side. Jump up on the chair and through the hole, then use the trolley with packages to jump across the large gap.
Climb up the packages and grab onto the clothes hangar to zip across to the other building. Climb back out the window, go towards the back of the screen and into the other window. Inside you’ll find Glitching Remains #4.
Climb back out the window and go through the first window. Push open the door to the right and walk past the person watching the TV to the kitchen. Go out to the balcony and turn on the TV.
Go back to the living room and turn the TV off. She’ll go to the other TV. When she’s gone turn on the TV and go through. You’ll drop to the roof outside.
Walk across the beam and up the ladder, then across the next beam. Climb up the lattice and use your remote to turn on the TV across the gap. Hide behind the pole and turn off the TV the man is watching. He’ll walk off the edge. Turn the TV back on and go through to the other side.
Run to the right across the rooftops and take the zipline across the gap. Continue sprinting to the right and drop down the hole.
Climb through the window and push the TV off the ledge. Go back inside, turn the TV on and go through. Grab onto the window ledge when you pop out and climb inside.
Walk to the right and pull off the two planks of wood from the door. A man will come running out. Quickly sprint to the left and pull the Lever to turn on the power. The man will get shocked and fall over.
Head through the door to the right and turn on the TV. Go through the garbage chute on the right wall. Jump on the blockage a few times to drop down to the room below.
Walk to the left and drag the suitcase back to the Switch. Pull down the Switch to open the elevator. Go inside and pull the Switch inside to ride it up. Turn the TV on.
Once the elevator is at the top pull the Switch again to send it down. Quickly go through the TV and jump on top of the elevator. Jump down onto the next floor.
Run to the right and pull the box away from the wall so you can go through the hole. Watch out for the electrified water so jump onto the toilet and over the water.
In the next room turn off the TV and run back to jump across the water and grab the toilet. The lady will get electrified in the water.
Go back into the room to the right, grab the stool and drag it over to the door. Use it to grab the door handle and open the door. Drop down into the street and through the next window. You’ll be in the local store.
Run to the right of the store and grab the grocery cart drag it to the left so you can jump from it onto the shelf in front of the window. Climb onto the packages and grab Hat #2 (Baker’s Hat).
Drop down and push the grocery cart down the ramp. It should roll to the middle of the room. Use the cart to jump across the gap. Enter the room to the left, climb up on the desk and then the bookshelf so you can climb through the hole in the wall.
Pull the Switch to turn off the power. You can now drop down to the water without being electrified. Pull the grocery cart and place it in the middle of the right section of the room so you can jump the gap.
Go back around to the Switch and turn the power back on. Climb on the boxes to get back into the store. Jump onto the shelf on the left side and use the cart to jump across the gap.
Jump to the TV and go through. You’ll come out in a room above. Jump on the TV and go through the window. Drop down to the roof and then the ground.
Run to the right and turn on the TV through the window. Hide out of sight of the two people watching TV and turn it off. They’ll run to the one in the window.
Turn the TV Back on and go through. This will start a chase sequence. Run to the right, jump onto the counter and go through the window. Run around the shelves in the next room and go behind the TV sets.
Continue springing down the hall and go through the TV on the right side. Once you portal through the TV you’ll be safe.
Run to the right and go through the hole in the wall. Use the next TV and try to pull Six out. Run away from the TV and grab the Axe that drops down.
Quickly smash through the door and climb up through the hole in the next wall. Duck under the pipes and climb up the wall to the small hole.
Continue to the right but wait before you reach the second hole. Once the Thin Man looks for you and moves away you can continue.
Head to the right and drop down into another building. Move the stool to the right and jump up onto the ledge. Pull the plank away and go through the hole.
Drop down the roof and you’ll slide down into a train car. Run to the right and jump through the train window. Run up the screen and then jump across to the right to the next carriage.
Jump through the next window and then across the gap to another carriage. Run up the ramp and grab the handle to open the door. Slide under the next door and pull the Lever to disconnect the train carts.
Walk to the left and climb up the steps in front of you. Continue up the ladder and through the manhole cover.
Wait for the Thin Man to appear and to defeat him you’ll need to copy his movements by using the left stick. Once you copy his movements three times he will disintegrate.
Continue pressing up on the left stick to undo the glitches of the Thin Man. A door appears in front of you. Walk through it to finish off chapter 4.
Back: Chapter 3: Hospital Next: Chapter 5: Signal Tower