Chapter 5: Signal Tower
Back to Little Nightmares 2
Run down the hall and go through the door and then towards the door at the back. It will close in front of you so go through the door to the right.
Run up the stairs and through the door. Go through the next door to the right. When you stand in front of it you’ll hear loud music.
Take the next door to the right, the door to the left, the door to the left. You should end up in a different hallway.
Walk to the left and take the second door at the back, then go through the back door to the left. Head up the stairs and through the door. Push open the door to the left but don’t go through. Instead listen to the loud music.
Go through the door to the back left, back right, front right and then up the stairs to the next hallway. Push the plank in the middle down and start listening for the music. This time there are four doors on the left and three on the right.
Go through the door on the bottom right, run across the plank and go through the door on the left second from the front. Finally go through the door on the left second from the back.
Go up the stairs and through the next door. Continue through the door to the left to the toy room.
Six Boss Battle
Call Six towards you twice so she moves forwards. Run around behind her and grab the Mallet. Drag it to the right and use it to smash the music box.
You’ll teleport and end up in a chase sequence. Make your way down the halls and jump and grab to go through the hole in the wall. Hide under the coffee table until Six leaves.
Follow Six through the door and grab the Axe. Smash through the door and call Six. When she comes towards you go back through the door and you’ll teleport to the other side. Sprint towards the music box and smash it with the axe.
You’ll teleport to a dark area. Walk to the right and grab the Axe. Smash through the door to teleport back to Six. The third phase is the most difficult.
Call Six and run back through the bottom left door. Grab the Axe and drag it through the bottom right door. You’ll end up where you began.
Call Six and go through the bottom left door. Go up to the top right door but before you go through call Six again. Go through the door to appear at the top left. Quickly hit the music box with the axe.
When you wake up grab the axe and hit the music box another two times. Use the call to get her to open her arms so you can hit it the first time.
Once Six is back to her normal form sprint to the right for another chase scene. Jump over the gaps and continue through the door.
Cross one last bridge and jump the gap as the bridge collapses. Six will catch you, or does she…
When you fall down to the fleshy floor make your way to the right and up to the chair. Climb onto it and wait for the cutscene. This is the normal ending for Little Nightmares 2.
If you’ve picked up all the Glitching Remains you’ll get a further bit of story once the door closes. This is the Secret Ending. Once you’ve completed the game you’ll be given the final Hat for the game the Agency Hat.
Back: Chapter 4: Pale City Return to Little Nightmares 2