The Goliath is on the viewscreen but your ship will remain safe as long as you keep it cloaked. Leave the bridge and go to engineering. Cliffy will show you a diagram of the Goliath. Click on the different parts of it to find out which spot is best to board.

Go down to the pod bay, use the console to turn the pod around and hop inside. You don’t need to steer the pod this time, just click on which part of the Goliath you want to head towards. The safest place is just to the right of the engines at the back.

When the pod connects to the outer hull push the button on the right to open the pod. Use the Laser Torch to burn through the hull.

Wait for t he guard to do his patrol and then sneak up to the console on the right. Take a look at it and then replace the Warp Distributor Cap.

...

Wait for the guard to do another patrol and then follow him out to the hallway. Open the grate and and hide in the duct underneath. You’ll need to work your way up a series of lifts to the second floor to turn off the ship’s shields. Roger is currently on the 8th floor. Here’s how to get there.

North
East
North
North
Climb up the ladder two levels to level 6

South
West
North
North
East
North
North
Climb up the ladder to level 4

South
West
North
North
West
West
North
North
Climb up the ladder another two levels (second hatch from the top)

South
South
West
South
East
South

Look at the panel on the wall to the right and flip the switch to turn off the Goliath’s shields. Roger will be captured by Pukoids!

WD40 will come to the resuce and you’ll head off to the teleporter room. When the Pukoids enter wait until they are all standing on the teleporter pad. Command Cliffy when they are all in place and he’ll beam the mutogenic material out into space.

One the bridge of the Goliath Flo will talk to you and ask you what to do. Tell her that you want to be beamed back to the Eureka.

Go to the bridge and command Droole to fire at the Blob. Activate the RRS to catch it in Eureka’s containement area. Press the red button to activate the self-destruct mechanism and click on the little bomb icon. You have 10 minutes to get off the Eureka!

Go to the engineering room and hop onto the teleporter. Try to beam down but a fuse will blow. Leave the room and go through the small hatch. Use the diagram on the wall to see which fuse has broken (it’s the one in the middle at the top). Remove the fuse and replace it with the Fuse┬áin your inventory.

Go back to engineering, hopping over the Blob which is now spilling out of the containment area. Grab Spike from his container and beam the heck out of there!

Congratulations on completing Space Quest 5!