Back to Unravel 2

Hideaway

Follow the Wisp through the hole in the wall to the right. When you arrive in the bedroom you’ll need to bring both Yarnys to the sparks of light. Push the box so one Yarny can get onto the table on the right and the other on the bed to the left. They’ll form a connection and the Wisp will appear.

When the child escapes out the window push the box back to the table and follow her out the window. Build a bridge between the ladder and hop up to the spot where the pigeons where standing. Use the attach point on the aerial to swing across the chimney pipes.

Separate and have one Yarny follow the Wisp into the roof hatch while the other Yarny stays on the roof. Switch and bring the second Yarny into the roof hatch.

Drop down, lasso the attach point on the way down and swing over the boxes to the right. Follow the Wisp through another hatch lower down.

Swing across to the plank, separate and swing one Yarny across to the top of the pyramid shaped box. Bring the second Yarny across.

Slide down to the right and do a double swing over the chimney. Drop down another hatch.

Slowly rappel down. If your Yarny touches the wires he’ll get electrocuted. Swing over to between the wall and the pipe and jump between them up to the first collectible Spark #1.

The Yarny that’s at the bottom needs to create a bridge between the two attach points to create a bridge so the second Yarny can drop down without getting hurt.

Drop down the hole to the right. You’ll land on a bin outside. Follow the spark to the right. Avoid the dark energy creatures and jump up between the bin and fire hydrant.

Continue making your way around the obstacles. When you come to the sign jump over the first group of dark energy creatures and jump up to lasso the attach point on the sign. Swing across to the back of the ute.

On the ute perform a double-jump to reach the pipe with your lasso. Swing across to the top of the cabin. At the end of the plank on the other side separate the Yarnys. Have one of them drop down and swing him over the witches hat. The other Yarny can now climb over it.

For the next puzzle separate the Yarnys and push the lower pipe to the left and the upper pipe to the right. Have the second Yarny jump between the pipes to the top of the pipes on the ute. You can now bring the first Yarny across.

Head to the right to the park. Swing across the two attach points to the rock wall. Jump off the higher wall, lasso the attach point and swing across to the right.

Make your way down the bank and jump across the rocks to get to the other side of the stream. Follow the spark under the chairs and around the table. Jump onto the bar and separate the Yarnys. Swing one across to the top of the bin and bring the other Yarny across.

Head to the right to the park. Swing across the two attach points to the rock wall. Jump off the higher wall, lasso the attach point and swing across to the right.

Hop down the steps and jump up to lasso the attach point on the railing swing across to lasso the railing on the other side and swing up to the top of the skate park.

Push the skateboard as high as you can to the left, hop on it and ride it across to the other side. Jump off on the ledge on the right side. Follow the Wisp up the steps. Lasso the point on the swing and swing across to the bench.

Create a bridge between the sand pile and the play equipment and push the yellow bucket across. On the other side jump on the yellow bucket to make it up the first step. Lasso the blue ring and then the attach point on the low climbing wall. Push the yellow bucket up the low climbing wall and then over the bridge to the other side.

You can now jump on the bucket and onto the top of the play equipment. Slide down the other side and swing across to the next. Climb up to the top and swing one Yarny across the gap. Switch Yarnys and climb him up to the other one.

One the low climbing wall jump across to the net. Detach one Yarny and swing him across. Do this a few times until you reach the other side.

Climb up the wheel on the right side to roll it to the right. Jump over the green object and do this once more until you can jump up to another climbing surface. Detach Yarnys and swing across to the right. Bring the other Yarny across as well.

Continue following the spark across to the right. Jump up the wheels and lasso the rope. Swing across to the next rope and swing again to the top of the stone wall.

Swing across the bars and down the next slide. Lasso the climbing wall and swing across to the next wall. Jump off the wall to grab Spark #2.

Continue to the right and when you get to the little stream jump up and lasso the wheel. Pull it as far as you can to the left and have your second Yarny attach to it also. Let it roll back to the right and jump the second Yarny across. The first Yarny can now climb up.

The concept is much the same for the next puzzle. Have one Yarny grap the rope and pull the wheel to the left. The second Yarny can jump up to lasso the wheel. Have the first Yarny pull the wheel all the way to the right so the second Yarny can get off on the other side. The first Yarny can climb up over the wooden wall.

Swing across the next stream and over the stone wall. Continue to the right and swing one Yarny across to grab the fishing pole. Swing him to the other side and bring the other Yarny across.

When you cross the road watch out for the cars and follow the spark across to the other side. Lasso and swing your way up the ladder and climb up the plank into the house.

Separate the Yarnys and have one jump into the steam cannon. He’ll be shot over the pipe to the left. Swing as far as you can and release while swinging to the left. The Yarny will grab onto the hatch and open it. Inside you’ll find Spark #3.

Push the steam cannon so it’s facing to the right. Have one Yarny pull down the vent and jump the second Yarny into the steam cannon. He should be shot over the vent.

Climb the other Yarny up over the vent. Build a bridge between the two attach points near to the brick wall and jump up to lasso the higher attach point. Swing around to the hole in the wall and switch to the other Yarny to climb him up as well.

Outside perform a double swing across to the roof above the window. Swing across to the platform, and then perform a double swing on the aerials to the top of the next platform.

Swing across the next aerial and build a bridge between the crates so you can jump up to the attach point on the end of the little crane. This will pull the crane arm down so the second Yarny can jump on top. Bring both Yarnys acroos and swing them into the next building.

Use the cannon to jump across to the left. Make a lasso and then use the cannon to jump across to the right. Make another lasso to build a bridge. Jump up to the top and bring the second Yarny up as well.

Make your way to the right, dodging the dark energy creatures along the way and go through the hole in the wall.

Jump up between the generator and the pipes and slide down the other side. Jump across to lasso the attach point and swing up and to the left, either directly up to Spark #4 or onto the ramp and then across to the collectible.

Grab the lasso point again and swing through the hole in the wall. Climb along the vent while dodging the dark energy creatures along the way. When you get to the right side detach a Yarny and swing him across to the right. Bring the first Yarny across as well. Jump off the wall up the pipe and climb up the second vent to the top. Go through the vent with the fan into another room.

Detach one Yarny and lower him between the pipes. Swing him across to the and lasso the first attach point. Jump into the cannon to be shot across to the other side and make the second lasso to form a bridge. You can now bring the first Yarny down safely.

Follow the spark across to the right to the room with the five steam cannons. Push the lowest steam cannon to face the left and hop in. You’ll land at the top of the steps. Jump on the lever to chance the direction of the middle steam cannon. Detach a Yarny while one of them remains on the lever. Hop him into the middle cannon and then jump across to the top cannon. Push it back to the right.

Drop down and push the lowest cannon back to the left. Hop in and watch as you’re shot all the way to the top. Climb up the vent and enter the house to the right to complete the chapter.

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