Level 12: Natla’s Mines
Back to Tomb Raider: Anniversary
After the cutscene swim forwards towards the raft and turn right to the waterfall. Swim behind the waterfall and run up the passage behind it. At the top Jump to the horizontal bar, to the handhold on the wall and then the next handhold on the left. Jump back to grab the rope and drop onto the crate.
Jump across to the next hanging crate and then over to the crate on the right for the Large Medipak. Jump back to the previous crate and then over to the rope. Swing over to the handhold to the left of the waterfall. Traverse around to the right and jump back to the passage on the right side of the waterfall.
The Red Fuse
Run down the passage to the rail tracks below. The control room will be just across the tracks to the left. You’ll need the various fuses to get the controls working so for now follow the tracks to the left.
You can’t do anything about the Rats until you find your pistols so jump past them and climb onto the cart where you’ll find the Red Fuse.
Follow the tracks back to the control room and head up the stairs to the entrance. Place the Red Fuse in the receptacle to the left and press the Green Button to the left of it. This moves the suspended crate a little to the left so you can see a passage behind it.
Leave the control room and climb up the crates to the Large Medipak. Drop down and grab the yellow crate. Pull it closer to the room with the crate hanging above it. Climb onto the crate and the onto the roof.
Detour for Arifact #1
Jump across the tops of the two wooden poles to the handhold on the wall. Jump to the left, up and then back to swing from the horizontal bar. Jump to the sloped platform and then across to the platform with Artifact #1.
The Green Fuse
Grab the artifact, drop down to the ground and climb back onto the roof of the small building. This time jump into the passage that you uncovered earlier. Run through and jump across the gap.
You’ll come back out across from the control room. Drop down to the platform and push off the yellow crate. Take a running jump to the next ledge and then to the handhold on the wall to the right.
Traverse to the left, jump left then up and then left to the next platform. Make your way across the platforms and then left over the fence. Drop down to the Green Fuse below.
Back to the Control Room
Use the grapple to run along the wall closer to the ladder on the other side. Jump out to the left to grab the handhold and then over to the ledge with the ladder.
Climb up the ladder and jump over the fence. Make your way back to the control room and go inside. Use the Blue Fuse on the second fuse slot and press the Green Button next to it. This will rotate the crate with the crat around to the center of the room. Press the Button next to the Red Fuse again to slide the crate out so you’ll be able to jump to it.
The Blue Fuse
Leave the control room and climb up the crates to the dangling crate. Climb around to the left and then jump backwards. You should land on the ledge behind you.
Run through the tunnel and take the first right. Climb down the 2 ladders and then drop down to the ground. At the other end of the pit you’ll find the Blue Fuse.
Back to the Control Room
To get back up jump to the sloped sand where you fell down and quickly jump back to grab the handhold on the duct. Climb around to the left and jump to the pipe. Climb up before it vents steam and jump back to the higher handhold on the duct.
Jump backwards to another handhold and up twice into a small cave. Jump back across the gap to the passage where you came from.
Climb up the ladders and run along the passage. At the intersection turn right and do a jump over the fence. Make your way along the tracks to the left back to the control room.
Place the Blue Fuse in the third slot but DON’T press the button yet. Instead press the Button next to the green fuse and the Button next to the red fuse. Finally press the Button next to the blue fuse. The crate will lower and smash the roof of the small building.
Leave the control room and use the yellow crate to climb up the roof and drop into the building. Pick up your Pistols from the crate and smash the windows. Jump out and deal with the rats once and for all.
Head along the tracks to the left where you found the first fuse. Climb onto the cart and use manual aim to smash the windows.
Jump onto the drilling machine and then into the room. Press the Green Button and the drilling machine will slide onto the tracks.
Climb onto the back of the drilling machine and activate it to ride along the tracks. You’ll be stopped by Larson.
After the cutscene grab the Shotgun from Larson and enter the control room. Place the Blue Fuse back in the third slot and press the Button next to it to lift up the crate. Before riding the machine again we’ll take a detour for the relic.
Detour for Relic and Artifact #2
Go back through the tunnel opposite the control room. At the top of the waterfall shoot the rope holding the raft and the rope holding the right crate. It will drop to the ground and smash open. Dive into the water and swim over to it. Inside you’ll find Relic #1 (Chalice of Torment).
Jump into the water, climb on the raft and then onto the handholds on the wall. Jump to the right handhold and then up. Jump back and then traverse around to the right, jump to the hold to the right, climb to the right a little and then drop into a small cave. Behind the crate you’ll find Artifact #2.
Dive into the water and head up the passage behind the waterfall. Make your way back to the drilling machine in front of the control room.
Climb onto the drilling machine and activate it. This time Lara will burst into the area with a lava pool.
Jump to the platform on the left side, then forwards to the top of a pole and right to another pole. Jump back to grab onto the pole you just came from and then back to the handhold on the lower part of the first platform. Traverse around to the left, jump to the small beam poking out of the lava and then onto the platform with the 50-Caliber Pistols.
Jump back to the small beam, the handhold and then jump across to grab the pole. Jump to the beam to the right and over to the pillar.
Traverse to the left, jump to grab the handhold and then back onto a small ledge.
From here use the hook to swing forwards and land on the ramp. Jump forwards to grab the horizontal bar which will swing around. Jump to another ramp, slide down close to the end then jump forwards to grab the handhold on the pillar.
Jump up twice and climb onto the top of the pillar. Stand in the middle of the platform and jump to land on the ledge under the tracks for Artifact #3. Lara will take a little bit of damage but not much.
Jump across the tops of the 2 beams, to the ramp and then use the horizontal bar. Jump to the pillar, climb up and for some extra goodies turn to the right and swing across to the broken train tracks. Grab the Large Medipak and ammo before swinging back to the tunnel.
Path to Pyramid
Run through the tunnel and jump on the sloped rock. Before you slide off jump to grab the handhold on the left and climb up the rocks. Jump across the gap to another rock on the left and then over to a sloped rock facing the pyramid. Jump forwards and climb up. Once you pull up a cutscene will begin.
Opening the Pyramid and Final Artifact
After the cutscene grab the SMGs from the smaller goon and push the crate on the left side closer to the rocks on the left so you can climb up.
Make your way up the rocks to the top. You’ll need to press on certain spikes. You can tell which ones they are because they have an extra base around the bottom of them. When you stand on them they’ll lower down.
While it looks complicated at first there usually isn’t too many paths to take. If you make a mistake you’ll slide down and have to climb back up again.
Once you make your way to the right side jump on the switch spike closest to the rock with the artifact on top. Before it lowers all the way down jump to the crevice on the rock.
Traverse around to the right, jump over to the flat top of the rock and then climb up to grab Artifact #4.
Drop down and climb back on the left side. Finish off pressing down the switch spikes and make your way up to the central switch. Pull the Switch to open the doors down below and to complete the level.