Back to Trine 5

Beginning

Head up the stairs to the right and make a rope bridge between the rings so you can jump up for the Experience.

Place planks on the attachment points so you can jump up for the 2 x Experience.

Place a box to jump up to the grab pole and then up to the ledge above for Experience. Break the box on the balcony to the left for another Experience.

Shoot an arrow to break the rope to the right so the wooden plank drops down. Then use it to bounce an arrow onto the button below to open the door.

Grab the Experience on the box by the wall to the right. Then place the wooden plank on the chains back on the wooden beams. Place a plank on the wooden posts below so you can jump up to the Experience above.

Plank up and jump over the high wall to the checkpoint.

Checkpoint 1

Smash through the ground just next to the checkpoint or let the fireballs from the turret do it. Then drop down for 4 x Experience.

Destroy the turret and use Zoya to pull on the ring to open the door. Take out the Clockwork Machines in the next yard. Swing up to the top of the arch on the left for 2 x Experience, then head into the barn on the right.

Smash the box on the shelf for Experience. Then you’ll need to roll the magic ball into the well. Pull the Lever to bring out the ball, place a plank down and have Pontius charge into it to bash it up into the well.

Head out the other side of the barn and swing up to the ledge above for 3 x Experience. Have Pontius slam down on the right to lift up a hatch for another 2 x Experience. Then place planks on the attachment points so you can get up to the balcony.

Checkpoint 2

Drop down and take out the clockwork machines. Pull the lever to get the water flowing and direct it onto the fan to open the panel. 3 x Experience will fall out.

Shoot the rope to drop 2 x Experience from the ledge and break the box above for another Experience. Pull the lever on the right side to make a magic ball appear. The pool of liquid will destroy the ball so have Pontius bash it over to the well.

Ride the platforms up and jump across for Experience. Have Zoya swing up to the next magic ball and jump across to the secret area to the right, grabbing the Experience along the way.

Inside you’ll find a chest with a Tidbit. To open the hatch above for the experience place a rope to the ring and a plank. Pull the plank out to open the panel above. While Zoya holds the plank out shoot the button.

Drop down and place a rope bridge between the ring and a box. Shoot the rope holding the magic ball and push it down the rope bridge.

Destroy the rope and box. Attach a rope from the ball to the ring and have Pontius charge it out over the water. Break the rope when the magic ball is over the well.

Checkpoint 3

Make your way to the right and use the boxes to grab the 2 x Experience from the shelf. Place a box on the attachment point and move it across to the left. Place the other box on top and jump up.

Use Amadeus’ Wind Leap to grab the 2 x Experience above the scales and then have Pontius dash across to the right. Take out the Turret and Clockwork Machine, then jump across the moving platform to the next checkpoint.

Checkpoint 4

Bounce off the pad to break the rope and grab the 2 x Experience. Jump high again and this time jump off the platforms to the walkway up on the left.

Pull the lever to change the direction of the moving platforms and ride them up. Use Wind Leap to get up on the left for Experience in a box, then run across to the chandelier for 3 x Experience.

Take out the Clockwork Beast below, then attach a plank to the point, spin it around using Zoya’s rope and attach it to the ring to keep the door open. Head down the stairs for a cutscene. Amadeus will go out on his own.

Checkpoint 5

Attach a plank to the point and jump up to the grab pole. Change the angle of the plank so you can get up to the grab pole on the left.

Climb up to the ledge on the left for Experience in a box. Then jump across the moving platforms to the lever. This changes the direction of the platforms. Use them to jump up to the balcony above or just use Wind Leap.

Drop down and pull the Lever to raise the platform. Push the magic ball out and lower the platform. Push the ball across a plank and onto the platform.

Move the plank to the top level, pull the lever to raise the platform and ball up. Then use the plank to push the ball into the well.

Drop down the hatch to the checkpoint.

Checkpoint 6

Break the box for Experience and then place the other box on the pad to open the door. Head through to the door to the right to find a chest that gives you the ability to make Steel Balls.

Place a Ball on the attachment point and roll it around until the door opens. Roll it across the water in the next room for 2 x Experience. Then jump up using Wind Leap or making a plank and box, grabbing the Experience along the way.

Checkpoint 7

Make a steel ball and roll it down the ramps. Place a plank down and push it over so it leans against the wall. Climb up it for 2 x Experience hidden near the ceiling.

Place a plank on the attach point and a box on top to push it down. Ride it up for the 2 x Experience. Then grab the large Experience up the top and leave the area.

Checkpoint 8

Place a ball on the attach point and have Zoya swing up to it. Roll it around to open the door and go through.

In the next room destroy the Turret first, then place planks on the beam on the right side and the attach point. Pull the lever to drop down a magic ball. Have Pontius bash it across to the well.

Before riding the lift up drop into the water for 2 x Experience on the right side. Then ride the lift up.

Checkpoint 9

Ride the lift all the way up and jump onto the roof tiles for 2 x Experience. Place a ball on the metal beams and roll it across. Have Zoya swing across to the ring and grab the 3 x Experience above.

Take out the Clockwork Machines and Drones that attack once you drop into the garden. Break the rope between the flag poles for Experience.

Place two boxes on the slightly depressed bit of grass near the center of the garden. This is a secret entrance.

Place planks on the attach points below and jump across them for 5 x Experience. Climb up the grab poles for 3 x Experience and the Meadow Tiara in a chest.

Take the lift back up and enter the building to the right. Pull the lever to ride the lift up.

Checkpoint 10

Place a ball on the mechanism to the left and roll it around until the lift comes down. Ride the lift up for 3 x Experience.

Place the sword in the wall to the right and bounce off it for another 3 x Experience.

Go through the door and take out the Turret. Place a plank on the attach point and one on the wooden beams. Pull the lever to get a magic ball, place it on the left side of the see-saw and bounce it up so it hits the planks and rolls into the well.

Pull the lever in the center of the room to ride the lift down.

Checkpoint 11

Smash the gold bars to the left for Experience, then defeat the Turrets and Clockwork Machines to the right.

Smash the boards on the other side of the river and make a rope bridge between the ring and a ball. Roll the ball to the left and shoot the button.

An attach point will appear. Before using it drop into the water and swim under the wall to the right. Climb up, grab the Experience and drop into the hole.

Break all the boxes for the Experience. Then you’ll need to use the buttons to bring the magic ball to the well. Have Amadeus create a box. You can then lift it up and down and move back and forth to control both buttons at the same time.

The buttons move ledges in the background. Once the ball reaches the well a chest will appear. Inside you’ll find a Letter.

Ride the lift back up and swim back to the previous area. Place a plank on the attach point and on the beam. Use them to jump across to the grab pole on the wall. Jump up to the room above and head to the right.

Checkpoint 12

Jump up the grab poles and place a plank on the attach point. Jump across the lifts as they lower and pull the lever on the other side. This makes the lifts on the left side ascend. Ride them to the top and jump across to the top right.

Shoot the rope above to drop the 2 x Experience from the panel above.

In the next room shoot the bell to make a magic ball appear. Attach a rope from a ball on the attach point to the magic ball and ride it across to the well.

You’ll need to break the rope at just the right time so the magic ball falls into the well. Go through the door to the right.

Checkpoint 13

Take out the Clockwork Machines. Some large beasts will rise up from the center and turrets will drop down from the ceiling. After the battle head to the right to end the level.

Next: Level 8: The Tallest Tower

Back: Level 6: Sinister Back Alleys